Developer State of Play Games
Things You Might Like
- Adorable art filmed from actual textures and materials
- A very zen soundtrack
- Puzzles fit into the context of the story
- Mac/PC Compatible
Things You Might Not Like
- Pre-set resolution means no Full Screen
- Some difficulty with UI accuracy
Lume is a cute indie puzzler that delivers some genuine challenges played out within a lovingly crafted, photo-realistic world.
4 out of 5 Grandpas Saved
Lume is the story of a young girl looking for her Grandfather, who has disappeared from his house in the hills. While some people might head back into town to figure out where he went and, likely, call the cops, the protagonist of Lume decides to solve puzzles to uncover the secret behind his disappearance. We’ve all been there. The Summer of 1994 saw me fraught with tension rearranging keys and turning lights off and on in the correct order to parse out where my Gam-Gam had gone. Turned out she was in the dining room. That was embarassing. Anyway, Lume!
The first thing you’ll notice about Lume is the stunning graphics. I don’t mean to imply that they are the latest generation in 3D experiences. Rather, the developers of Lume created literally everything in the game in REAL LIFE. This bears repeating, it’s all real. Think of the first few seasons of South Park and you’ll get the right idea. This works very well for a point-and-click puzzle adventure, since the backgrounds are static anyway. The entire game was filmed to bring about its real look, so when you enter a new area, the pre-filmed transitions are reminiscent of Mister Roger’s Neighborhood in a good way.
Each new area holds new puzzles to be solved in your quest to figure out just what your Grand-Papa is out doing. The puzzles are varied in a fascinating way. I haven’t run into two similar ones yet. Some are easier than others, like parsing out a lock combination. Others require a bit of mental arithmetic or some exploration of your surroundings to get to the solution. This is where my only real complaints with Lume arises.
As a Flash-based game, thereby allowing for it to run cross-platform, it hits some snags. First of all, there is no true fullscreen option. You can select fullscreen, but the resolution is static at 800 x 600. This is disappointing in the age of 1080p High Definition screens. I really wanted to experience Lume in this way, but the technology would not allow it. I can understand why; the crisp visuals are based on actual photographs/video and would become degraded and detract from their beauty. Closely related to my issue with the resolution is that, because of a limited display, you may encounter some difficulty exploring the backgrounds to solve puzzles. I spent a good long while trying to select individual books in a certain room, only to be faced over and over again with selecting the same book due to inaccuracies with the interface.This led to some frustration that I think could have been avoided. However, this is by no means a game breaker.
All in all, Lume is a charming game. You can tell that it was lovingly crafted by the developers over at State of Play Games, and that makes it all the more endearing. While it has its flaws, Lume is worth experiencing. I recommend it to anyone looking to take a break from their regular genres (unless of course you only play Puzzle games) and try something new.
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